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1. MCC Collision Damage = Infinite? - in Feedback/Requests [original thread]
TheEnd762 wrote: It's to discourage MCC sniping. There are other less painful ways. Having the surface repel people/slide off the top. Affecting dropships in the same manner with them being unable to "land" there and constantly slide.
- by Rei Meix - at 2014.01.24 22:46:00
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2. MCC Collision Damage = Infinite? - in Feedback/Requests [original thread]
Partly because I was curious if we are still able to, and party because I wanted to recall my dropship without landing it on the ground, I attempted to land on top of the MCC. Found out that no, you cannot do so anymore, or I was going too fast t...
- by Rei Meix - at 2014.01.24 12:55:00
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3. Suit Favourites - in Feedback/Requests [original thread]
Nice idea. I would also like to bring up the idea of "folders" again, where we can create sections of suits. Accessibility when selecting it can be done where pressing Left or Right opens/closes a "folder" of suits; opening and closing would be d...
- by Rei Meix - at 2013.12.02 17:23:00
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4. Increase Melee hit usefulness - in Feedback/Requests [original thread]
Joel II X wrote: -snip- I think I read somewhere that certain actions like walking or running doesn't affect it, but shooting? Are you sure that had no impact on the radar? I thought it did. That's the only reason why I spotted basic light sni...
- by Rei Meix - at 2013.10.18 05:44:00
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5. Increase Melee hit usefulness - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: TBH, the current melee is the reason I specced into knives. Before I always found myself behind the enemy... this is BEFORE I even knew of light/scout suits. After I learned more about the game I specced into scout suits ...
- by Rei Meix - at 2013.10.16 20:40:00
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6. Increase Melee hit usefulness - in Feedback/Requests [original thread]
Jakobi Wan wrote: wait wait wait... viable = damage am i right? or are you using viable = defense? ....so i'm just going to guess that you're mad melee isn't a more important aspect in a (tacitcal)shooting game? more important than being ab...
- by Rei Meix - at 2013.10.15 17:41:00
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7. Increase Melee hit usefulness - in Feedback/Requests [original thread]
Jakobi Wan wrote: the only thing melee was ment for besides a last desperate act of a clone fighting for survival... is to put down incapacitated enemies so they cant be revived.. if you're not doing this already you've missed one of the bigge...
- by Rei Meix - at 2013.10.15 00:22:00
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8. Increase Melee hit usefulness - in Feedback/Requests [original thread]
Jakobi Wan wrote: since when ever has coming to a gun fight with your fisty-cuffs swinging ever been a viable method of fighting? it's a finishing blow to a wounded merc, not your first option.. think about it That was not me asking for it t...
- by Rei Meix - at 2013.10.13 23:27:00
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9. Increase Melee hit usefulness - in Feedback/Requests [original thread]
I'm not requesting for a OHK melee hit, but i'd like it to be increased to where a melee hit would actually be of valid use outside of the "out of ammo, enemy is low, last ditch effort" situation. I'd like for it to either inflict enough damage...
- by Rei Meix - at 2013.10.13 22:54:00
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10. Trade the min scout melee bonus for speed or profile dampening - in Feedback/Requests [original thread]
OZAROW wrote: Explain why we need a melee bonus , when out knives cause tenfold the damage? For a extra 20 HP damage? When at proficiency 4 nk plus the 25% nk bonus one blade does aprox 280 damage and 560 with both blades an that's with no cha...
- by Rei Meix - at 2013.09.25 21:09:00
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11. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
CCP Logibro wrote: [BUG] First module starts stacking penalty - https://forums.dust514.com/default.aspx?find=unread&g=posts&t=97998 Status: Known issue. Will be fixed in 1.5 part of the vehicle work. Vehicle stacking penalty fixed...
- by Rei Meix - at 2013.08.21 01:06:00
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12. [Request] Rendering of objects NOT tied to weapon equipped - in Feedback/Requests [original thread]
CLONE117 wrote: why dont we just add free binoculars to this game that way we can spot snipers and point out there location to friendly snipers and stuff... Does it take up a slot? Do you have to swap to it and does that take time? Is it j...
- by Rei Meix - at 2013.08.19 02:22:00
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13. [Request] Rendering of objects NOT tied to weapon equipped - in Feedback/Requests [original thread]
The fact that how far you're able to "see" is tied to what you have equipped is silly. While it does make snipers potentially more valuable as they'd have the greatest sight distance, it neither makes sense nor is it fun to play with. Does a merc...
- by Rei Meix - at 2013.08.19 01:01:00
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14. [Request] Show Map name on map overview - in Feedback/Requests [original thread]
I'd like to able to see the name of the map I'm playing on when I hit up on the D-pad to bring up the overview map. Similar to how you currently display the planet and district the battle is located in. You can also put it in the scoreboard inste...
- by Rei Meix - at 2013.08.16 06:29:00
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